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My name is Billy Specter. I focus my work on the uncanny to explore an array of topics in the psychological arena and analyze themes such as identity, ritual, loss, dreams, and trauma. My next game entitled Zoundz 2001 explores cyber immortality and what it's like growing up in the transition to a digitally based world.

 

I use Unreal Engine and Blender for all of my game development and 3D work.  

©2024 Boxelder NYC 

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